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Dragon magazine archive
Dragon magazine archive





  1. #DRAGON MAGAZINE ARCHIVE PDF#
  2. #DRAGON MAGAZINE ARCHIVE ARCHIVE#
  3. #DRAGON MAGAZINE ARCHIVE SOFTWARE#
  4. #DRAGON MAGAZINE ARCHIVE LICENSE#

On April 18, 2007, Wizards of the Coast announced that it would not be renewing Paizo's licenses for Dragon. "Class Acts", monthly one- or two-page articles offering ideas for developing specific character classes, were also introduced by Paizo. It tied Dragon more closely to Dungeon by including articles supporting and promoting its major multi-issue adventures such as the "Age of Worms" and "Savage Tide". Dragon was published by Paizo starting September 2002 with issue #299.

#DRAGON MAGAZINE ARCHIVE LICENSE#

In 2002, Paizo Publishing acquired the rights to publish both Dragon and Dungeon under license from Wizards of the Coast. In 1999, Wizards of the Coast was itself purchased by Hasbro, Dragon suffered a five-month gap between #236 and #237 but remained published by TSR as a subsidiary of WotC starting September 1997 with issue #239, and until #267 in January 2000 when Wizards of the Coast became the listed de facto publisher. Production was then transferred from Wisconsin to Washington state. Wizards of the Coast purchased TSR and its intellectual properties, including Dragon, in 1997.

dragon magazine archive

#DRAGON MAGAZINE ARCHIVE SOFTWARE#

This compilation is known as the software title Dragon Magazine Archive. Ī compilation of the first 250 issues was released also included were the 7 issues of The Strategic Review. The following year, after only seven issues, TSR cancelled The Strategic Review and replaced it with The Dragon, which later became Dragon with issue #39. In short order, however, the popularity and growth of Dungeons & Dragons made it clear that the game had not only separated itself from its wargaming origins, but had launched an entirely new industry unto itself. Copying this text to any other online system or BBS, or making more than one hardcopy, is strictly prohibited. Pyramid subscribers are permitted to read this article online, or download it and print out a single hardcopy for personal use. See the current Pyramid website for more information.Īrticle publication date: November 25, 1999Ĭopyright © 1999 by Steve Jackson Games. This article originally appeared in the second volume of Pyramid.

#DRAGON MAGAZINE ARCHIVE ARCHIVE#

Unfortunately, the search utilities that make the archive accessible are not available to Mac users.

#DRAGON MAGAZINE ARCHIVE PDF#

Because the actual archive is in Adobe's PDF format, the files can be read by anyone with a Macintosh and Adobe Acrobat. This product fails pretty badly in the Mac world. It's not Macintosh compatible: I own a "PeeCee" box, but I work for HP's Macintosh group, so I'm more than normally sensitive to the world of the Mac. Here's how it all breaks down, starting with the negatives: On the strength of that nostalgic vision alone, I decided to buy the archive.

dragon magazine archive

When the release of the Dragon Magazine Archive was announced, I instantly flashed back to a dreary autumn afternoon, tucked in the library, reading an article in Dragon about the new "Beastmaster" NPC class for AD&D.

dragon magazine archive

Recently I have been going through a period of heavy nostalgia for those "good old" days. D&D was my introduction to gaming, and it was a good one. I'm not a great fan of TSR, but I did play Dungeons & Dragons through most of the 80s. Pyramid Pick Dragon Magazine Archive CD-ROM Directed by Rob Voce Published by TSR/Wizards of the Coast $49.99 list prices may vary Minimum System Requirements: Windows 95/98 or WindowsNT (but see below) 16MB RAM Pentium 75MHz (although mine's running fine on a non-Intel processor) 1MB VGA 800×600 Screen Resolution in 16-bit Color Mouse CD-ROM Drive 20MB of free Hard Drive space.įirst, a little background.







Dragon magazine archive